
19
Chapter 1: Building Great iOS Games
Figure 1-4:
Sketches of
the game’s
movement
mechanics.
Traffic iPad vs. iPhone
iPhone iPad
GRB GRB
GRB
3. Add the elements of style, color, and smaller graphical details that
establish the look and feel for your game.
Figure 1-5 shows the finished visual prototype of the game’s main menu.
Ask yourself questions like the following, and create your look and feel
accordingly. Do you want your game to look:
• Simple or complex?
• Realistic or cartoony?
• Serious or funny?
• Bright and cheerful, or dark and brooding?
Consider the amount of development time you have to invest (making
the game art look realistic takes a large amount of time). Additionally,
players expect things that look realistic to behave in realistic ways
(which also takes time to code). In most games, the game designer is
forced to make a trade-off over realism and fun, and we suggest that you
err on the side of fun.
See the sidebar, “Moving through Traffic,” nearby in this chapter, for some of
the thought process we used to design the mechanics and look and feel for
the Traffic game.
05_599105-ch01.indd 1905_599105-ch01.indd 19 10/11/10 10:50 AM10/11/10 10:50 AM
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