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Part I: Getting Started
Noting the Features of Good Games
Figure 1-1 shows the final version of the Traffic game you develop throughout
this book. The concept for this game came to us after we noticed the popu-
larity of simple puzzle games, line-drawing games, and solid (but simple),
smartly presented game designs in the App Store.
Figure 1-1:
The Traffic
game you
build in
this book.
How complex is the Traffic game? Not very. After you figure out how the game
works in your head, and on paper, the actual programming doesn’t take very
long. Developing Traffic took us a little more than two months, working on
and off.
Good iOS games share characteristics with good iOS applications of any kind.
Before you jump in and design and build your game, make sure that you rec-
ognize these characteristics and incorporate them in your creation. We don’t
use all these characteristics in the Traffic game because it doesn’t make any
sense to simply cram ideas and features into a game in the spirit of embrac-
ing a platform. Judicious picking and choosing is essential to building a great
game. In the next sections, we go over some of the most important.
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